![]() Are they cold? Poisoned? On fire? Unless you asked them, there was no way to tell. Player EffectsĬurrently, there’s no real way to tell what’s happening with another player, in regard to their stats. We will keep tweaking it until it works for everyone. ![]() ![]() I infamy is a touchy subject for a lot of people, these changes are just another iteration. Not that you trust anyone in Hurtworld, of course.Īs I briefly mentioned, the afk kick should impact infamy as well. Outlaws will now have red nametags, so ya might want to think twice before trusting those people. We’re also making it so you can see if a player is an outlaw, which is related to a new cool system I’ll talk about below. You still won’t gain infamy from killing Outlaws, and you’ll gain less if you kill someone who has some infamy. This is when one player murders another over and over, to reduce the latter’s infamy. Previously, being killed by someone while you weren’t an Outlaw would reduce your infamy. Talking about this part of the mechanic, we couldn’t really find a justification for it, and it creates a situation of players being used for infamy sinks. This should free up servers a lot, and means that the player count you’ll see on a server will always be active players. Hurtworld will have in-built AFK kicking in the next patch! Players will be kicked when inactive for a set period of time, by default 30 minutes. This frustrates a lot of people trying to join busy servers, and rightfully so. One of the big problems we’ve had with official servers is people going AFK (most of the time to reduce infamy). We’ve even got per-biome ambience! AFK Kicking ![]() We’ve got a whole bunch of new sounds coming soon! New ambient soundscapes, impact noises, creatures sounds… Expect everything to have a good going over. ![]()
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